Weekly Recap

September 26, 2015 -- Weekly Update

Hey all, it's about time we started posting with regularity. So, we are starting a weekly update post to inform you of what has been happening with Zen Balance this week!

This was a bit of an uneventful week for feature adding, but what we did add are huge improvements. We implemented Unity Ads into our humble little game, and got them working to our specifications, (a post about our ad theory, and monetization of Zen Balance will be coming next week,) and we fiddled with a couple of the animations in the game, (specifically the game end animation.)

Remember to check out our video post to see what Zen Balance is starting to look like as we enter the final phases of development. If you have any questions, comments, or concerns, drop us a line in the comments below, and look to us next week for a formalized release date!

Thanks for reading, as always,

austin

The Week of November 25th

Well, it's been another productive week, and I have to say that this new website is serving it's purpose perfectly. I'm pushing this post up a day in order to make room for a very exciting announcement tomorrow, so keep on a look out for that!

As is the usual, here's an ordered list of what we wrote this week, in case you missed any of it.

If you missed last week's recap, you can check that out again here.

Thank you for your continued support, it drives us to create even more content on a more regular basis.

A&M

The Week of Monday the 18th

This week was a big week for us. We managed to increase our traffic, and we hope to keep that up. We've made some extra revenue which has inspired us to be more productive in our blogging as well as our programming. Most excitingly, we have made a pretty big decision that we cannot wait to share more about it with you all.

The purpose of this post is to be a little update, the above paragraph, but also a compilation of the various posts that we have made during the week.

We hope you've enjoyed our content this week, feel free to leave comments and suggestions about what you would like to see more or less of! Keep checking back regarding information about and around our most recent developments on the software side.

Also, check out my brothers amazing comics, he need a bit of motivation to keep going, but I think he has something special and I'd love to see more from him! What do you guys think?

Hope you guys check back soon.

A&M